Game Day Class Descriptions
(Full Page Collage)
stalls-Elimination Game- Stalls made of poles will be
set up in the center of the arena. There will be one less
stall than the number of horses. Music will be turned on.
A designated gait and direction will be called. When the
music stops riders ride into the nearest stall and must
remain there (horse will be eliminated if they step out of
“stall.”) Rider left without stall will be eliminated. One
stall will be removed and then music cycle is repeated.
Riders must maintain a constant gait and always ride forward
to the next available (may not reverse directions.)
Rider to get to stall in last round of game.
2.) Boots in a
Bucket-Relay Game- Riders will be paired off in 2 or 4
riders to a team. Boots will be placed on the top of jump
standards. Riders have to cross start line and ride to
standard, remove one boot, drop boot in bucket, then ride
back to finish line. The next rider does the same routine.
Winner: First team to get all boots in bucket wins.
3.) Obstacle Course-
Rider to complete course with the fastest time wins.
Foot in tire
Cross over palm fronds
Cross over tarp
Weave 4 cones
Elimination Game- Bareback rider will place a dollar
bill under seat. Rider will be asked to walk and trot.
Rider may also be required to maneuver around poles, barrels
and over jumps. Winner: Last rider to have dollar
bill. WINNER WINS ALL OTHER
5.) Treasure Hunt-
Riders will be given a list of “treasures” hidden around
the arena that they must retrieve. Winner: The
first rider to collect all items on their list and cross the
finish line first
6.) Ribbon Race-
Riders will be paired off into teams of 2. Each team member
will hold the end of a 2 ½’ ribbon and perform various tasks
announced during race. Obstacles may be used. Winner:
Last team with un-torn ribbon.
7.) Egg & Spoon
Race- Elimination Game- Riders hold an egg on a spoon as
they ride at specified gait by announcer. Rider may not
touch egg once the race has begun. Winner: Last
rider with egg on spoon.
8.) Baton Relay
Race- Teams of 2 or 4 riders. Each rider must carry a
baton during their “leg” of the race. They then pass off
the baton to the next rider who will complete their portion
of the race. Winner: Whichever team’s final rider
is the first to cross the finish line wins.
9.) Pairs Jumping
Class- Teams of 2 riders. A course of four fences (less
than 18”) will be set up. Each pair of riders must jump
together while holding a “stick.” Winner: Team to
complete course with the fastest time and no rails down
Judges & Helpers