
With
threatening HAIL and emergency weather broadcasts- (the weather gods must
have it out for me this year)- we still had a great group of riders show up
for our Games Day. Most people think the "games" are for kids to just play
on horseback. For me, I try to come up with games, that present questions
that require clear communication between horse and rider, promote "thinking"
partners and perhaps expose a few "gaps" by presenting scenarios where the
horse and rider MUST get the job done NOW.
Light morning clouds coveted the sky but we all vowed to ignore them and
continue on. I was proud of the group that participated- in their ability to
"help" their horses through different tasks and their "open mindedness" for
trying a few new games.
I will run through the list of classes to give you an idea of the point of a
Games Day. As I told all of the riders, the point of that day was not for
"training" but rather to allow an assessment of their own partnership with
their horse and the level of communication with horses and people.
Game 1- Musical Stalls-
same as musical chairs but with poles on the ground to make the "stalls"-
one less stall than the number of riders. Each round the music stops, the
rider who has not found a stall is eliminated.
Object:
We hold this class at a walk- it's amazing to see the most "sluggish" horses
suddenly wake up when their rider has intention about "getting the job done"
and finding a stall. If more people worked on their own energy levels in the
saddle to range from 1-10 our horses would be more responsive.
Game 2- Water Cup Handoff Relay-
Team of three riders who must move at the same pace (walk heading out and
trot and the return trip) and must handoff a cup of water to their team
mate. Whoever has the fastest time AND the most water wins.
Object:
Intention when riding, finesse when one hand is off of the rein,
communication to their team mate when passing off the rider, and relaxation
while carrying the cup of water so as not to spill it.
Game 3- Carrot on a stick Team Race-
Rider has no reins and is being "led" by the person on foot that is holding
the carrot- except they have to navigate obstacles while doing so. Then team
switches for return trip home. Whichever team has the most carrot remaining
and the fastest time wins.
Object:
Although I don't personally choose to feed my horses treats because I don't
want my horse to be with me for the sake of "food motivation," many horses
at some point in their life have been "bribed" with treats. Ideally, if you
are playing at liberty your horse should follow you because he wants to be
with you. In this case we happen to have MANY food motivated horses and one
Percheron thundered her way around the "course" to win the class.
Game 4- Follow the Leader-
Most trail classes have the person riding the course, so this time I set up
obstacles that included: Walking on tarp, walking on empty plastic bottles,
dragging a 8' tree branch (still with the leaves on it,) backing the horse
through an L, carrying a heavy duty black garbage back (had to let the air
get inside so that it was inflated while being carried,) and dragging a sled
across the finish line.
Object:
Many people handle their horse on the ground by "working around the horse"
instead of having their horse "work around them." The point of this game was
to show when you had to accomplish a specific task, using only physical
communication through the reins or lead rope, could the person effectively
direct their horse's brain, head, shoulders, ribcage, hindquarters, and
could they increase and decrease their horse's energy all with the
distraction of "stuff" happening (bags, branches, tarp, etc.) close by.




Game
5- Sit A Buck-
Bareback class where the rider places a dollar bill under the inside of
their thigh. Announcer asks riders to demonstrate tasks, slowly increasing
the difficulty until all riders are eliminated except one. This particular
class increased to where riders were jumping fences and doing flying lead
changes.
Object:
Too many people are "reliant" on equipment to keep them on their horse.
Pulling off your saddle is a great way to assess just how balanced you are.
Game 6- Banana Race-
This was a literal race where riders could go as fast as they wanted- while
carrying a peeled banana that had been dipped in water. Whoever finished
with the fastest time and most banana won. There were three obstacles in the
arena that the riders had to go around- the original winner did not pay
attention and go around all three.
Object:
Moving one's horse out at speed, feeling balanced riding with one rein,
maintaining clear communication with your own horse while having the
distraction of passing other horses at high speed and still having to ride
accurately.
Game 7- Horseless Race (Partners)-
This is one of my favorite events, and I actually do this as an exercise in
some of my clinics. One person who will be "the horse" is blindfolded. The
second person is the "rider." The rider only has "reins" (in this case a
piece of baling twine that is held by the horse) to communicate. The rider
must then steer the horse over a jump, weave cones, back through poles, etc.
Object:
This is a great way to find out if you are a "heavy" or unclear rider. It
forces the "rider" to have to assess how to communicate with their "horse"
in a way that the "horse" can differentiate between slow, fast, turn, etc.
It's great for the "horse" to feel what it's like to be "lost" due to
unclear communication from their rider.

Game
8- Pairs Class-
Two riders holding one piece of baling twine must move in sync to
announcer's instructions. Class starts off at slower gaits and then increase
in tasks until all teams except one are eliminated. Difficulty in this class
increased to include jumping fences and weaving cones.
Object:
Riders have to communicate with one another and their horse. They have to
"plan" when they are going to ask what of their horse. They also must be
clear to ride accurate so they don't accidentally "bump" their partner.
Their timing must be accurate in order to work together.
The wind started to pick up by the end and we did get weather in the
afternoon. It was another great experience that riders and horses both
seemed to come away the better for!
See you next time
Sam
Samantha
Harvey
The
Equestrian Center
Toll Free 866-904-0111
A
natural horsemanship equestrian center offering riding lessons and training in
ground work, jumping, dressage, cross country, endurance, trail, western
horsemanship & riding plus much more. Alternative Horsemanship with
Samantha Harvey offers training with a focus on colt starting, refinement and
finishing. Horses learn respect at TEC's charm
school. Instruction offered by Sam Harvey, whose background includes 3 Day
Eventing, Jumpers, Western Horsemanship, Dressage and more. Sam is also an
alumna of The United States Pony Club Youth Congress. Have your young children
come join our Pony Pals Program with Jennifer Harvey. We offer facility
membership and rentals for use of: round pens, dressage arenas,
conditioning tracks, beginner trails, jumping & gaming arenas and more!
Gorgeous, scenic location with easy access on Selle Road in Sandpoint, Idaho
available for recreational and recognized shows with overnight camping and
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offer lessons, training and clinics. Samantha offers clinics throughout the
United States along with Spring and Summer Full Immersion Camp Clinics in ID,
private horsemanship and responses online to Ask the Trainer.